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Slime Training Script

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Slime Training Script Empty Slime Training Script

Mensagem  CrOnUs[AdMIN] Dom Jan 25, 2009 12:53 pm

Slime Training Script Slime_(Creature)
What a Face BOM, Vamos lá.....

Primeiro marque a Slime original, deixe ela em yellow e dê follow.
Logo em seguida vá Tools -> Scripter -> cole o script (ctrl v) -> Execute script

Comer sozinho: Options -> Runemaker -> Eat food
Healar sozinho(Spell): Options -> Self Healing -> coloque com quanto de hp vai usar a spell/ coloque a spell/e quanto de mana é necessario para usar a spell.
Treinar Magic Level: Options -> Mana Training -> coloque a spell/ e com quanto de mana vai usar o spell.

Lugares bons para se treinar que tem slimes:
Ghostland ~~~>Carlin ~~> http://www.tibianews.net/worldmap.asp?xcor=659&ycor=159
Abaixo de uma taverna~~~>Carlin ~~> http://www.tibianews.net/worldmap.asp?xcor=393&ycor=274
Ancient Temple ~~~>Thais ~~> http://www.tibianews.net/worldmap.asp?xcor=116&ycor=-775
Tiquanda ~~~>Port Hope ~~> http://www.tibianews.net/worldmap.asp?xcor=-473&ycor=-2372

Script Slime Training:!: :
function Attacking: boolean;
begin
UpdateWorld;
for x := 0 to Creatures.Count - 1 do
begin
UpdateWorld;
if Creatures.Creature[x].Attacking then
begin
Result := True;
Exit;
end;
end;
Result := False;
Exit;
end;

function GetFollowedCreatureID: integer;
begin
UpdateWorld;
for x := 0 to Creatures.Count - 1 do
begin
UpdateWorld;
if Creatures.Creature[x].Following then
begin
Result := Creatures.Creature[x].ID;
Exit;
end;
end;
end;

var
MotherSlime, X1, Y1: integer;
begin
MotherSlime := GetFollowedCreatureID;
while not Terminated do
begin
UpdateWorld;
if not Attacking then
begin
UpdateWorld;
for x := 0 to Creatures.Count - 1 do
begin
UpdateWorld;
if Creatures.Creature[x].ID <> MotherSlime then
begin
if (Creatures.Creature[x].Name <> Self.Name) and Creatures.Creature[x].NPC then
begin
UpdateWorld;
X1 := Creatures.Creature[x].X;
Y1 := Creatures.Creature[x].Y;
if (X1 - Self.X = 1) or (X1 - Self.X = 0) or (X1 - Self.X = -1) then
begin
UpdateWorld;
if (Y1 - Self.Y = 1) or (Y1 - Self.Y = 0) or (Y1 - Self.Y = -1) then
begin
Creatures.Creature[x].Attacking := true;
Break;
end;
end;
end;
end;
end;
end;
Sleep(1000);
end;
end;



Colocar Small Stones na mão:


Lembre-se de colocar o escudo na sua mão esquerda e pedras no seu lado direito.
const
WeaponID = 3297
SpearID = 1781
SpearOz = 3.60
SpearAmount = 20
Fluid = [99, 2886, 2887, 2887, 2888, 2889, 2890, 2891]


Procedure PickUpSpears(Spears: TItem);
begin
if (Self.Capacity <= (Spears.Amount * SpearOz)) then
begin
if (Self.Capacity/SpearOz) > 1 then
Spears.MoveToContainer(Self.Containers.Container[0], 0, Int(Self.Capacity/SpearOz));
end else Spears.MoveToContainer(Self.Containers.Container[0], 0, 0);
Sleep(500);
end;

Procedure FindSpears;
var
x, y, z, i, f: integer;
Tile: TTile;
begin
for x := -1 to 1 do
begin
for y := -1 to 1 do
begin
Tile := Screen.Tile[x + 7, y + 5];
begin
for i := 0 to Tile.Count-1 do
begin
if i >= Tile.Count then Break;
if Tile.Item[i].ID = SpearID then
begin
if i = 1 then PickUpSpears(Tile.Item[i]);
else for f := Low(Fluid) to High(Fluid) do if Tile.Item[i-1].ID = Fluid[f] then PickUpSpears(Tile.Item[i]);
else Tile.Item[i-1].MoveToGround(Self.X+Random(-2,3), Self.Y+Random(-2,3), Self.Z, 0);
end;
end;
end;
end;
end;
end;


Function GetItemFromOpenBackpack(ID, Index: integer): TItem;
var
x: integer;
y: integer;
begin
Result := nil;
for x := 0 to Self.Containers.Count - 1 do
begin
if x >= Self.Containers.Count then Break;
if x = Index then Continue;
for y := 0 to Self.Containers.Container[x].Count - 1 do
begin
if y >= Self.Containers.Container[x].Count then Break;
if Self.Containers.Container[x].Item[y].ID = ID then
begin
Result := Self.Containers.Container[x].Item[y];
Exit;
end;
end;
end;
end;


function CountItemAmountFromOpenBackpack(ID: integer): integer;
var
x: integer;
y: integer;
begin
Result := 0;
for x := 0 to Self.Containers.Count - 1 do
begin
if x >= Self.Containers.Count then Break;
for y := 0 to Self.Containers.Container[x].Count - 1 do begin
if y >= Self.Containers.Container[x].Count then Break;
if Self.Containers.Container[x].Item[y].ID = ID then begin
Result := Result + Self.Containers.Container[x].Item[y].Amount;
end;
end;
end;
end;


while not terminated do
begin
UpdateWorld;
FindSpears;

Weapon := GetItemFromOpenBackpack(WeaponID, Self.Containers.Count);
if Weapon <> nil then Weapon.MoveToBody(Self.Arrow, 0);
Spear := GetItemFromOpenBackpack(SpearID, 0);
if Spear <> nil then Spear.MoveToContainer(Self.Containers.Container[0], 0, 0);

if (Self.RightHand.ID = SpearID) then
begin
if (Self.RightHand.Amount < 90) then
begin
Spear := GetItemFromOpenBackpack(SpearID, Self.Containers.Count);
if Spear <> nil then Spear.MoveToBody(Self.RightHand, 0);
end;
end else begin
SpearCount := CountItemAmountFromOpenBackpack(SpearID);
if SpearCount >= SpearAmount then
begin
Self.RightHand.MoveToBody(Self.Arrow, 0);
Sleep(500);
Spear := GetItemFromOpenBackpack(SpearID, Self.Containers.Count);
if Spear <> nil then Spear.MoveToBody(Self.RightHand, 0);
end else if Self.RightHand.ID = 0 then Self.Arrow.MoveToBody(Self.RightHand, 0);
end;

Sleep(500);
end;
CrOnUs[AdMIN]
CrOnUs[AdMIN]
Admin

Mensagens : 52
Data de inscrição : 25/01/2009
Idade : 33

https://tibiaabout.forumeiros.com

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Slime Training Script Empty Re: Slime Training Script

Mensagem  Maxwell Seg Jan 26, 2009 3:24 am

UP\õ/ Very Happy:
Maxwell
Maxwell

Mensagens : 1
Data de inscrição : 26/01/2009
Idade : 33

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